How to model a house or building from scratch in blender 3D software using primitive Plane

How to add rooms to the modelled house in blender software

After completing this part of the tutorial, you should be able to get something like this:

So without wasting much of your time, let’s jump into the part of this tutorial.

As you can see that in the edit mode, the outside part of the wall is a little bit different from the inside part of the wall. You can toggle the on/off from the area marked red in the below picture.

To create a room, select the edges in one corner or where you want the demarcation of the room to start.

After selecting the edges, duplicate it by pressing ‘shift D’ and immediately pressing ‘ESC’ key on your keyboard. And move it along X (depending on the orientation of your coordinate) so that it lies at the other side of the wall as illustrated below.

(Note: if you just extrude instead of duplicating, the ‘normal’ will be calculated wrongly… so duplicating it will give it an independent ‘normal’).

After making sure that your duplicated edges has been move to the desired position, then ‘extrude’ along ‘X’ until it reaches the other wall as illustrated below.

(Alternatively, after pressing shortcut ‘E’ on your keyboard for ‘extrude’, immediately press ‘ESC’ key. Then press ‘GX’ and drag your mouse to move it along ‘X’ to the desired position).

Now that we have created a wall without the space for door, lets quickly give a space for our door or passage. Make an ‘orbit’ to get the kind of rotation in the below picture for easy adjustment.

Make a 2 loop cut, size it and move it to where you want your passage to be like the picture below.

Select the faces where you want the passage to be.

Then press ‘X’ on your keyboard and choose ‘faces’ to the delete the faces in order to create passage.

Now that we have created a room, let’s create another room to make the second room.

To create the second room, you can also select edges if that is how you want it.

But in the picture below, a ‘loop cut’ was made on the just created wall. (Note: ‘Ctr R’ is the shortcut for ‘loop cut’).

The next step is to duplicate the selected edges, that is the loop cut you created, and move along ‘Y-axis’ (depending on the orientation of your coordinate system) until it reaches the other side of the wall as it is in the picture below.

If you have moved the selected loop to the desired location,

The next thing to do is to extrude it along ‘Y-axis’ (depending on the orientation of your coordinate system) until it touches the other wall like in the picture below.

Now that you have successfully created another room, but without passage, let’s try and create a passage as we did to the first room created.

To create a passage, make a 2loop cut’ (Ctr ‘R’ + ‘2’),

Switch to ‘face selection mode

Select the 2 faces that will be deleted for passage (Note: select one face, and press ‘shift’ key on your keyboard before you select the other face).

Then press ‘X’ on your keyboard to delete the 2 faces selected. See the picture below

If you have done it correctly,

If you switch back to ‘object mode’, you should be able to see something like the image below

At this junction, we have completed the tutorial of this part on how to add rooms to a house modelled in blender software.

The next tutorial on the next page will be on how to add roof to house modelled in blender software

2 thoughts on “How to model a house or building from scratch in blender 3D software using primitive Plane”

  1. Pingback: How to toggle quad view in blender 3D software | GodReign Dreamworks

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